Weâ€™ve hit the point again where another â€™AAAâ€™ MMORPG is nearing launch day. Our previous foray into Guild Wars 2 saw a spike in numbers and VoIP participation and led to a substantial amount of World vs World and dungeon delving entertainment. Unfortunately, in the end the design issues and lack of progression saw a shift away from Tyria until the numbers were no more.
Enter The Elder Scrolls Online (ESO), which has flown largely under the radar around CC Global Gaming with only a handful members having beta access and others left in the dark. Developed by ZeniMax Online (sister company to Bethesda) and headed up by Matt Firor who was with Mythic Entertainment for 11 years and producer of Dark Age of Camelot among many other of Mythicâ€™s titles. ESO looks to appeal to both fans of The Elder Scrolls saga and MMORPG players alike by tying the worlds together and has a focus towards 3-faction PvP conflict, though PvE content exists as well and is being developed further.
ESO takes place during the era before Daggerfall, Morrowind and Oblivion and sees three alliances fighting for control of the Imperial throne which remains empty. There is the Daggerfall Covenant (Breton, Redguard, Orc), Ebonheart Pact (Nord, Dark Elf, Argonian) and Aldmeri Dominion (High Elf, Wood Elf, Khajiit). The races are faction-locked aside from a pre-order bonus which allows the creation of any race in any faction, but is not available any time after launch. The Imperial race is also available as part of the collectors edition (digital or physical) and may be made in any faction.