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Re: Brink

Posted: Tue May 10, 2011 8:49 pm
by Holyman
ent wrote:
Smithy wrote:only complaint i had is i couldnt find the fucking multiplayer browser.. from what i understand is you just play the campaign and it drops you into games?
Click "Freeplay"
Enef wrote:I've been watching some streams today, looks great!
I could get a stream going if you guys were interested.
after seeing you go 1 - 30 in HL2DM it's safe to say i don't think anyones interested!

Re: Brink

Posted: Tue May 10, 2011 9:00 pm
by Moa
Image

I'll just leave this here

Re: Brink

Posted: Tue May 10, 2011 9:02 pm
by ent
Holyman wrote:after seeing you go 1 - 30 in HL2DM it's safe to say i don't think anyones interested!
oh hey holy, you have brink too, how about you put your money where your mouth is :)

Re: Brink

Posted: Tue May 10, 2011 9:16 pm
by Enef
How about you convince Splash Damage to release it early in EU so we can destroy you easily? :)

Re: Brink

Posted: Tue May 10, 2011 9:30 pm
by ent
Just gave them a ring, they said there was a mandatory 3 day scrub waiting period. Sorry :(

Re: Brink

Posted: Tue May 10, 2011 9:33 pm
by Enef
Nah, it's just a buffer, they know we're too good so they have to give you guys a head start.

Re: Brink

Posted: Wed May 11, 2011 11:54 am
by dox
I've managed to play some more: challenges, single player, pubbing and scrimming. Though I'll go ahead with a fuller review later (I have barely used any of the unlockable weapons/powerups - though I have unlocked plenty and am at about level 10 now), here's some brief opinions:
  • The creative direction has definitely grown on me. Furthermore, I find the overall concept fairly admirable; I like that someone tried making a game like this.
  • The singleplayer experience with bots is poor, I don't think anyone should buy the game for this. Especially coming off the back of something rather brilliant like Portal 2 the contrast is blinding. Even the story is meh.
  • Pubbing the game will have limited appeal to some. Unless it turns in to a situation like TF2 where lots of (good) public servers have people using VOIP you'll find yourself in situations where you lose because your team isn't communicating (or thinking). This isn't a unique feature to Brink, it's just like a BF or TF game in that regard ("We would have won if our team wasn't so stupid!!").
  • Some will disagree, but it does feel pretty good -- I haven't had reason to complain about hit reg and the overall movement (to which I'm still adjusting) feels sturdy and right.
  • Did I say the single player experience was bad? Though that's true in the strictest sense, if you do it in coop mode w/others it's way, way better (but short!)
  • You will definitely be using a lot of ammo (relative to, say, COD, CSS, RO and maybe even BF..)
  • Playing with team mates that are communicating and trying is a lot of fun. We went on a 4v4 internal with 8 competent people that put their try pants on and the result was a fast paced engagement that did indeed feel close to TF2. This I really enjoyed and am excited that we'll be playing something like it for a while -- it's the kind of game play you can really get in to and makes you wonder if they should have called the game "Brink Team" or something like that: this game brings the "buddy" out of you and your mates, heavily rewarding teamwork.
  • The servers have got some issues (I've experienced a few myself)
  • The client has crashed on me two times in four hours (both times in between rounds though)
  • The overall performance/look of the game feels contemporary and balanced, it's a modern title and I've a feeling that the Xbox360 version and PC versions should be put side-by-side; it's not as muddy as I thought it would be on PC.
  • If the developers really do stick to rapid-release patches and put mod tools in to the hands of the community and the support is there (all of these things seem to be somewhat likely) then this game looks like it might have legs. That said, there's a barrier to entry: people who try the SP/pubbing experience may be turned off. I think you need a team for this.
  • There are some bottlenecks on the maps that can be devastating if a team sets up a crossfire situation. I can and have seen circumstances where it turns in to a blood bath / shooting gallery.
  • I definitely think those two harsh reviews (IGN and the other one) are off base and slanted, the game is - as objectively as I can muster - definitely, overall more than a 6/10. That said, again, I can see why someone would be harsh on it -- if you're not playing this with people on a microphone then it's definitely a different experience. A 7/10 might be a fair assessment as an overall comment: those who focus on the SP/pub may rate it lower, those who want to scrim/compete with it may rate it higher.
  • If fifty bucks isn't too much AND you have a group of people you can play with (in Mumble/Vent/whatever) then you won't regret it. But if you don't meet both of those conditions you may find yourself having a few issues.
  • How long will it take for the game to "feel old"? Personally speaking, I've a feeling this is the FPS I'll be playing for the next while.
  • Flanking/movement is such a huge part of the game.

Re: Brink

Posted: Wed May 11, 2011 2:28 pm
by Smithy
yeah spot on dox,

Last night was awesome we did a 4v4 internal and it was epic and griping.. pretty much constant action the entire time.. YOU have to WORK TOGETHER TO WIN.. it was crazy because your un out of ammo so fast that if you dont have a supply command center or a solider around your sol. not to mention if you have a engini you can buff dmg and all kinds of cool things.

Re: Brink

Posted: Wed May 11, 2011 6:05 pm
by BlackScarab
I find this game hard and challenging as I have no idea how to shoot a gun at a moving target, while sliding into first base.

Re: Brink

Posted: Wed May 11, 2011 6:06 pm
by ent

Re: Brink

Posted: Wed May 11, 2011 8:11 pm
by keK
dox wrote:I've managed to play some more: challenges, single player, pubbing and scrimming. Though I'll go ahead with a fuller review later (I have barely used any of the unlockable weapons/powerups - though I have unlocked plenty and am at about level 10 now), here's some brief opinions:
  • The creative direction has definitely grown on me. Furthermore, I find the overall concept fairly admirable; I like that someone tried making a game like this.
  • The singleplayer experience with bots is poor, I don't think anyone should buy the game for this. Especially coming off the back of something rather brilliant like Portal 2 the contrast is blinding. Even the story is meh.
  • Pubbing the game will have limited appeal to some. Unless it turns in to a situation like TF2 where lots of (good) public servers have people using VOIP you'll find yourself in situations where you lose because your team isn't communicating (or thinking). This isn't a unique feature to Brink, it's just like a BF or TF game in that regard ("We would have won if our team wasn't so stupid!!").
  • Some will disagree, but it does feel pretty good -- I haven't had reason to complain about hit reg and the overall movement (to which I'm still adjusting) feels sturdy and right.
  • Did I say the single player experience was bad? Though that's true in the strictest sense, if you do it in coop mode w/others it's way, way better (but short!)
  • You will definitely be using a lot of ammo (relative to, say, COD, CSS, RO and maybe even BF..)
  • Playing with team mates that are communicating and trying is a lot of fun. We went on a 4v4 internal with 8 competent people that put their try pants on and the result was a fast paced engagement that did indeed feel close to TF2. This I really enjoyed and am excited that we'll be playing something like it for a while -- it's the kind of game play you can really get in to and makes you wonder if they should have called the game "Brink Team" or something like that: this game brings the "buddy" out of you and your mates, heavily rewarding teamwork.
  • The servers have got some issues (I've experienced a few myself)
  • The client has crashed on me two times in four hours (both times in between rounds though)
  • The overall performance/look of the game feels contemporary and balanced, it's a modern title and I've a feeling that the Xbox360 version and PC versions should be put side-by-side; it's not as muddy as I thought it would be on PC.
  • If the developers really do stick to rapid-release patches and put mod tools in to the hands of the community and the support is there (all of these things seem to be somewhat likely) then this game looks like it might have legs. That said, there's a barrier to entry: people who try the SP/pubbing experience may be turned off. I think you need a team for this.
  • There are some bottlenecks on the maps that can be devastating if a team sets up a crossfire situation. I can and have seen circumstances where it turns in to a blood bath / shooting gallery.
  • I definitely think those two harsh reviews (IGN and the other one) are off base and slanted, the game is - as objectively as I can muster - definitely, overall more than a 6/10. That said, again, I can see why someone would be harsh on it -- if you're not playing this with people on a microphone then it's definitely a different experience. A 7/10 might be a fair assessment as an overall comment: those who focus on the SP/pub may rate it lower, those who want to scrim/compete with it may rate it higher.
  • If fifty bucks isn't too much AND you have a group of people you can play with (in Mumble/Vent/whatever) then you won't regret it. But if you don't meet both of those conditions you may find yourself having a few issues.
  • How long will it take for the game to "feel old"? Personally speaking, I've a feeling this is the FPS I'll be playing for the next while.
  • Flanking/movement is such a huge part of the game.
Image

jk, after watching BrinkTV and looking at reviews, the gameplay looks, I dunno how to put it. Good and Bad, I got mixed feelings about the game, will give it another couple of weeks before deciding ^^ but doubt I will pick up another game until august.

Re: Brink

Posted: Wed May 11, 2011 9:57 pm
by Enef
useful links

http://brinkish.eu/post/5400473733/brink-weapon-damage
Ever wondered what the difference is between body types is in health? Now here’s the answer as presented by Den Kirson.

Tests with g_DebugHealth reveal:

Light has 120 health
Medium has 140 health
Heavy has 180 health

Hit Location Multipliers are segmented into:
Head (1.5x damage multiplier)
Torso & Arms (1.0x)
Legs (0.75x)

Up to four extra Health Pip buffs can be acquired. One from Hardened, one from a Health Command Post and two from a Medic.
The first additional Health Pip adds +30 health to all Body Types.
The three following Health Pips add +25, +20 and +15.

Weapon damage starts off at their listed number, but after a point, they begin to lose damage. Most weapons seem to maintain their max damage (if they lose any at all) in just about any encounter due to the mostly close quarters fighting. Some exceptions exist. The Tokmak for example starts losing damage at about 6m and drops to 1 by about 30m.

As you notice the chart ain’t fully complete yet but that’s being worked on. Numbers are phün!
Image

http://brinkish.eu/post/5400762955/brin ... r-released
The Brink (PC) Configurator made by Brink community member RJayW is now available to download from FilePlanet.

Description: Brink - Brink Configurator v1.2

This program is to be used with the Brink it allows you to configure settings that are not in the in game menus.

Some of the configurable options at your disposal are: Crouch Toggle, Zom Toggle, Raw Mouse Input, Mouse Sensitivity, Mouse Smoothing, Mouse Invert, Allow Console, Machine Spec, FOV, Fullscreen, Custom Resolution Width and height, show FPS, motion blue and more. See the full list in our more information tab.
http://brinkish.eu/post/5402002966/firs ... h-released
PC Update
On the PC side, we’re pleased to report that we’ve put together our first game update, bringing two immediate improvements to Brink:

It greatly enhances the crash reports we’re getting through Steam, with more detailed information coming our way from now on. While this doesn’t sound very exciting for you as a player, it’s really useful for the Brink team as it’ll allow us to track down the underlying issues much more quickly and work on fixes for them – particularly stability issues relating to compatibility.

This update also fixes an issue where closing the game before getting to the character selection screen can corrupt your character data and make it unusable. Until the game update comes out, we strongly recommend not shutting Brink down during start-up to avoid this issue altogether.

Better yet, this update has just hit Steam and you can download it by simply signing into your Steam client.

In other PC news, we’ve also been working closely with the guys over at Bethesda Softworks to identify and solve any hardware compatibility issues that people have been reporting. For the AMD graphics card owners out there, make sure you’ve installed the latest AMD video drivers as that will solve a fair few of the visual and performance issues out there. Similarly, if you have an NVIDIA card and are experiencing issues with the game, make sure you’ve got the latest NVIDIA video drivers installed.

The next game update for the PC version is already in the works, and includes a fix for the FOV issue some of you have been reporting on the forums, among several other things. We’ll have more information to share on that soon.
http://thebrink.tv/forums/viewtopic.php?f=8&t=153
Hey guys!

I had a somewhat popular cvar guide in ETQW. I plan on doing something similar for Brink. For now it will remain on the thread, but I plan on creating a small mini-site like in ETQW.

Please post any useful CVAR commands in here!

Useful Tweaks

Skip intro videos.
Go into Steam > Library > Right Click on "Brink" > Properties > "Set Launch Options" > Add this line: +set com_bootLogo 0

CVARs
CVAR stands for "Configuration Variable". This is a list of the most useful CVARs! Here is a list of all console commands.

Enable Console.
Normally CTRL-ALT-~ will work, but if you enable it ~ will work normally.
seta com_allowconsole "1"

Field of View
Field of view does not work in multiplayer! If you want to test, however.
g_fov # (70 is default, I recommend trying 90-105 for testing only).

Record a demo
A "demo" is basically a recording of the network commands. It's essentially a game replay
recordNetDemo [enter name] records a network demo
playNetDemo [enter name] plays back a network demo

Enable Threaded Renderer
Enables to use of multi-core processing. Should be enabled for most modern PCs for increased performance!
r_useThreadedRender "1"

Show FPS
Simply display for FPS in top right.
com_showfps "1"

Enable Lag O Meter
Shows various network speeds in the bottom, center of speed. Documentation on "what is what" is needed.
net_clientLagOMeter "1"
http://pastebin.com/KAz7VyyY

LOTS of console commands!

Re: Brink

Posted: Thu May 12, 2011 1:12 pm
by Enef
http://www.nervousenergy.co.uk/index.ph ... n.html#new

EU servers from my old community, should be pretty good for when you don't have enough to just jump on our own servers :)

Re: Brink

Posted: Fri May 13, 2011 10:27 am
by dox
..I'm starting to turn even more sour on the pubbing experience; I've left a few games because the only thing to do was to sit there and slaughter the enemy as they tried to make it through one of two doorways that were camped by 8 buffed players with their turrets and mines and just killing them for 10+ minutes over and over and over -- would have been even worse for the other side :-/

Re: Brink

Posted: Fri May 13, 2011 12:53 pm
by jackash
Think im gonna give this a miss... picking up LA Noire next week instead.